// Welcome to

Jungle Studio

Building at the intersection of sound and code.

The Signal
Behind the Code

Creative and technically skilled Audio Gameplay Engineer with over 20 years of experience, dedicated to using cutting-edge technologies to craft innovative sonic and musical experiences. Enthusiastic about developing robust workflows and tools that empower designers and creators in the next generation of games and interactive experiences.

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// status building_things
// mode audio + code

Things I've Built

All Projects →
Stormlancers

Stormlancers

Halo Infinite

Halo Infinite

Sounds & Releases

All Music →
ElectronicFunk

Leary of Funk

DubFunk

Dub for Miles

BluesAcoustic

Earthtone Blues

Experience & Skills

Full Resume ↗

Work

Sep 2022 – Present

Senior Audio Developer

Probably Monsters
  • Built, deployed, and supported custom audio plugins across 5 Unreal Engine game studios — procedural audio systems, global audio emitter management, dynamic threat mixing, combat music systems, and environment audio.
  • Developed dialogue systems and pipelines for rapid prototyping, text-to-speech (TTS), probability banter systems, and asset management.
  • Customized, optimized, and deployed WWise across 3 Unreal game studios, enhancing audio integration and performance.
Jan 2019 – Sep 2022

Senior Audio Developer

343 Industries — Halo Infinite
  • Collaborated with audio designers to create immersive audio experiences.
  • Developed dynamic explore, combat, and cinematic music systems.
  • Created and implemented audio features including weapon SFX (whiz-by, looping, fire), physics-based audio, threat mixing, and numerous other audio enhancements.
Jun 2018 – Jan 2019

Senior Software Engineer

Microsoft — Edge Browser
  • Edge UI port for Xbox, HoloLens, and Surface Duo.
  • Background audio implementation for Xbox Edge.
  • Investigated and implemented Chromium build pipeline.
  • Prototyped the 'Collections' feature.
May 2017 – Jun 2018

Senior Software Engineer

Microsoft — Groove Labs
  • Built smart mix technology for Groove Music.
  • Implemented and received a patent for dynamic procedural mood-based music; shipped first version in Photos app.
  • Implemented several unreleased social and playlist features for Groove Music.
Jan 2015 – May 2017

Senior Software Development Engineer

Microsoft — Groove & Video
  • Scrum master for the Xbox One Groove Music team.
  • Built the Groove Music app on Xbox (V1 and V2).
  • Built Groove features that shipped on Windows, Phone, and Xbox.
  • Implemented accessibility features: closed captions, high contrast, voice.
  • Built Media Center & Movies and TV UI features on Xbox One.
Jun 2012 – Jan 2015

Senior SDET

Microsoft — Groove, Movies and TV
  • Built automation framework (JS, video/music).
  • Primary tester for the in-box music app for Xbox One.
  • Wrote automation, manual testing, and build verification for Xbox One.
  • Managed a team of 10 testers to verify Xbox One Movies & TV and OneGuide.
Jun 2004 – Jun 2012

Senior SDET

Microsoft — Excel
  • Drove chart integration testing across multiple teams and applications.
  • Lead Excel Sustaining: ship-it driver for Excel 14 SP1, Excel 12 SP3, and in-market hotfix driver for Excel 12 and 14.
  • Designed and deployed Chart Visual Parity tool.
  • Gold Star award for redefining Data Visualization testing practices.
  • Shipped Excel 11 SP3, Excel 12, and Excel 14.
2000 – 2004

Musical Instrument Sales / Radio DJ / Gigging Musician

Marion Music · WFIT-FM NPR · Various Bands
  • Instrument sales at Marion Music.
  • Radio DJ at WFIT-FM (NPR affiliate).
  • Gigging musician in multiple bands playing festivals across Florida.

Skills

Languages
C++C#PythonLuaJavaScript / TypeScriptXAML
Audio / Engine
Unreal EngineWWiseMetasoundsJUCEDSP Prototyping
Platforms
XboxPlayStationHoloLensDesktopMobile
Music & Sound
MIDIGuitar Effects & RecordingLive Performance (25+ yrs)