// about
The Signal
Behind the Code
Creative and technically skilled Audio Gameplay Engineer with over 20 years of experience, dedicated to using cutting-edge technologies to craft innovative sonic and musical experiences. Enthusiastic about developing robust workflows and tools that empower designers and creators in the next generation of games and interactive experiences.
// lab
Experiments & Demos
Interactive builds, generative art, and things that don't fit a box.
Audio Visualizer
Real-time audio-reactive p5.js visualization with multiple rendering modes, camera input, gravity physics, and beat detection. Keyboard-controlled in performance mode.
Grimoire Oracle
Guitar practice oracle built from the Guitar Grimoire series. Rolls progressions, scales, and chord voicings — drill substitutions, modes, and arpeggios. PWA-installable.
// resume
Experience & Skills
Full Resume ↗Work
Senior Audio Developer
Probably Monsters- Built, deployed, and supported custom audio plugins across 5 Unreal Engine game studios — procedural audio systems, global audio emitter management, dynamic threat mixing, combat music systems, and environment audio.
- Developed dialogue systems and pipelines for rapid prototyping, text-to-speech (TTS), probability banter systems, and asset management.
- Customized, optimized, and deployed WWise across 3 Unreal game studios, enhancing audio integration and performance.
Senior Audio Developer
343 Industries — Halo Infinite- Collaborated with audio designers to create immersive audio experiences.
- Developed dynamic explore, combat, and cinematic music systems.
- Created and implemented audio features including weapon SFX (whiz-by, looping, fire), physics-based audio, threat mixing, and numerous other audio enhancements.
Senior Software Engineer
Microsoft — Edge Browser- Edge UI port for Xbox, HoloLens, and Surface Duo.
- Background audio implementation for Xbox Edge.
- Investigated and implemented Chromium build pipeline.
- Prototyped the 'Collections' feature.
Senior Software Engineer
Microsoft — Groove Labs- Built smart mix technology for Groove Music.
- Implemented and received a patent for dynamic procedural mood-based music; shipped first version in Photos app.
- Implemented several unreleased social and playlist features for Groove Music.
Senior Software Development Engineer
Microsoft — Groove & Video- Scrum master for the Xbox One Groove Music team.
- Built the Groove Music app on Xbox (V1 and V2).
- Built Groove features that shipped on Windows, Phone, and Xbox.
- Implemented accessibility features: closed captions, high contrast, voice.
- Built Media Center & Movies and TV UI features on Xbox One.
Senior SDET
Microsoft — Groove, Movies and TV- Built automation framework (JS, video/music).
- Primary tester for the in-box music app for Xbox One.
- Wrote automation, manual testing, and build verification for Xbox One.
- Managed a team of 10 testers to verify Xbox One Movies & TV and OneGuide.
Senior SDET
Microsoft — Excel- Drove chart integration testing across multiple teams and applications.
- Lead Excel Sustaining: ship-it driver for Excel 14 SP1, Excel 12 SP3, and in-market hotfix driver for Excel 12 and 14.
- Designed and deployed Chart Visual Parity tool.
- Gold Star award for redefining Data Visualization testing practices.
- Shipped Excel 11 SP3, Excel 12, and Excel 14.
Musical Instrument Sales / Radio DJ / Gigging Musician
Marion Music · WFIT-FM NPR · Various Bands- Instrument sales at Marion Music.
- Radio DJ at WFIT-FM (NPR affiliate).
- Gigging musician in multiple bands playing festivals across Florida.