Jon Adams

Audio Gameplay Engineer

01 Experience

Sep 2022 – Present

Senior Audio Developer

Probably Monsters
  • Built, deployed, and supported custom audio plugins across 5 Unreal Engine game studios — procedural audio systems, global audio emitter management, dynamic threat mixing, combat music systems, and environment audio.
  • Developed dialogue systems and pipelines for rapid prototyping, text-to-speech (TTS), probability banter systems, and asset management.
  • Customized, optimized, and deployed WWise across 3 Unreal game studios, enhancing audio integration and performance.
Jan 2019 – Sep 2022

Senior Audio Developer

343 Industries — Halo Infinite
  • Collaborated with audio designers to create immersive audio experiences.
  • Developed dynamic explore, combat, and cinematic music systems.
  • Created and implemented audio features including weapon SFX (whiz-by, looping, fire), physics-based audio, threat mixing, and numerous other audio enhancements.
Jun 2018 – Jan 2019

Senior Software Engineer

Microsoft — Edge Browser
  • Edge UI port for Xbox, HoloLens, and Surface Duo.
  • Background audio implementation for Xbox Edge.
  • Investigated and implemented Chromium build pipeline.
  • Prototyped the 'Collections' feature.
May 2017 – Jun 2018

Senior Software Engineer

Microsoft — Groove Labs
  • Built smart mix technology for Groove Music.
  • Implemented and received a patent for dynamic procedural mood-based music; shipped first version in Photos app.
  • Implemented several unreleased social and playlist features for Groove Music.
Jan 2015 – May 2017

Senior Software Development Engineer

Microsoft — Groove & Video
  • Scrum master for the Xbox One Groove Music team.
  • Built the Groove Music app on Xbox (V1 and V2).
  • Built Groove features that shipped on Windows, Phone, and Xbox.
  • Implemented accessibility features: closed captions, high contrast, voice.
  • Built Media Center & Movies and TV UI features on Xbox One.
Jun 2012 – Jan 2015

Senior SDET

Microsoft — Groove, Movies and TV
  • Built automation framework (JS, video/music).
  • Primary tester for the in-box music app for Xbox One.
  • Wrote automation, manual testing, and build verification for Xbox One.
  • Managed a team of 10 testers to verify Xbox One Movies & TV and OneGuide.
Jun 2004 – Jun 2012

Senior SDET

Microsoft — Excel
  • Drove chart integration testing across multiple teams and applications.
  • Lead Excel Sustaining: ship-it driver for Excel 14 SP1, Excel 12 SP3, and in-market hotfix driver for Excel 12 and 14.
  • Designed and deployed Chart Visual Parity tool.
  • Gold Star award for redefining Data Visualization testing practices.
  • Shipped Excel 11 SP3, Excel 12, and Excel 14.
2000 – 2004

Musical Instrument Sales / Radio DJ / Gigging Musician

Marion Music · WFIT-FM NPR · Various Bands
  • Instrument sales at Marion Music.
  • Radio DJ at WFIT-FM (NPR affiliate).
  • Gigging musician in multiple bands playing festivals across Florida.

03 Skills

Languages
C++C#PythonLuaJavaScript / TypeScriptXAML
Audio / Engine
Unreal EngineWWiseMetasoundsJUCEDSP Prototyping
Platforms
XboxPlayStationHoloLensDesktopMobile
Music & Sound
MIDIGuitar Effects & RecordingLive Performance (25+ yrs)