01 Experience
Sep 2022 – Present
Senior Audio Developer
Probably Monsters- Built, deployed, and supported custom audio plugins across 5 Unreal Engine game studios — procedural audio systems, global audio emitter management, dynamic threat mixing, combat music systems, and environment audio.
- Developed dialogue systems and pipelines for rapid prototyping, text-to-speech (TTS), probability banter systems, and asset management.
- Customized, optimized, and deployed WWise across 3 Unreal game studios, enhancing audio integration and performance.
Jan 2019 – Sep 2022
Senior Audio Developer
343 Industries — Halo Infinite- Collaborated with audio designers to create immersive audio experiences.
- Developed dynamic explore, combat, and cinematic music systems.
- Created and implemented audio features including weapon SFX (whiz-by, looping, fire), physics-based audio, threat mixing, and numerous other audio enhancements.
Jun 2018 – Jan 2019
Senior Software Engineer
Microsoft — Edge Browser- Edge UI port for Xbox, HoloLens, and Surface Duo.
- Background audio implementation for Xbox Edge.
- Investigated and implemented Chromium build pipeline.
- Prototyped the 'Collections' feature.
May 2017 – Jun 2018
Senior Software Engineer
Microsoft — Groove Labs- Built smart mix technology for Groove Music.
- Implemented and received a patent for dynamic procedural mood-based music; shipped first version in Photos app.
- Implemented several unreleased social and playlist features for Groove Music.
Jan 2015 – May 2017
Senior Software Development Engineer
Microsoft — Groove & Video- Scrum master for the Xbox One Groove Music team.
- Built the Groove Music app on Xbox (V1 and V2).
- Built Groove features that shipped on Windows, Phone, and Xbox.
- Implemented accessibility features: closed captions, high contrast, voice.
- Built Media Center & Movies and TV UI features on Xbox One.
Jun 2012 – Jan 2015
Senior SDET
Microsoft — Groove, Movies and TV- Built automation framework (JS, video/music).
- Primary tester for the in-box music app for Xbox One.
- Wrote automation, manual testing, and build verification for Xbox One.
- Managed a team of 10 testers to verify Xbox One Movies & TV and OneGuide.
Jun 2004 – Jun 2012
Senior SDET
Microsoft — Excel- Drove chart integration testing across multiple teams and applications.
- Lead Excel Sustaining: ship-it driver for Excel 14 SP1, Excel 12 SP3, and in-market hotfix driver for Excel 12 and 14.
- Designed and deployed Chart Visual Parity tool.
- Gold Star award for redefining Data Visualization testing practices.
- Shipped Excel 11 SP3, Excel 12, and Excel 14.
2000 – 2004
Musical Instrument Sales / Radio DJ / Gigging Musician
Marion Music · WFIT-FM NPR · Various Bands- Instrument sales at Marion Music.
- Radio DJ at WFIT-FM (NPR affiliate).
- Gigging musician in multiple bands playing festivals across Florida.
03 Skills
Languages
C++C#PythonLuaJavaScript / TypeScriptXAML
Audio / Engine
Unreal EngineWWiseMetasoundsJUCEDSP Prototyping
Platforms
XboxPlayStationHoloLensDesktopMobile
Music & Sound
MIDIGuitar Effects & RecordingLive Performance (25+ yrs)